Uro'Saru

Uro'Saru, Sand Witch
Uro'Saru usually hides under long purple cape and mask. She has green hair and eyes (which is really uncommon for a kharr) and pale yellow skin, with the exception of her lower legs, which are much thinner and pale green. Uro can grow mantis claws from her arms which would be really handy in close combat, yet unlike other kharr with similar abilities, she usually avoids getting close.

Instead she heavily relies on her extraordinary sand magic skills. She practiced manipulating sand since childhood but despite that she could never best her brother. Instead, she decided to live very social life and meet as many new friends as she could - something next to impossible for Wor'Saru. She is a great a great speaker and can easily get a reaction she wants from other people - be it applause, agreement, or intimidation. Uro has very artistic approach to sand magic. Even when she uses it in a offensive way, she always tries to make it as spectacular as possible.

Story
Sand magic is an art unique to Shraa'Kharr. Since kharr learned it from observing sand worms they spend generations on mastering it. Khau'Saru achieved much in this field, but both of his children, Wor and Uro were sandbending prodigies. For most of their childhood both of them played with their powers, but while Wor practiced suffocating snakes remotely, Uro used sand magic to express her creative nature. She created various sculptures and models out of sand, gaining a lot of popularity by doing this. Some other kids jealous began to call her "Sand Witch", a nickname she actually really liked.

Years passed and Uro joined a band of adventurers while her brother, rejected by society followed darker path and she lost contact with him. During her travels she learned to use sand magic in combat and the best years of her life went on until a message about her father's death reached to her. She parted ways with her friends, and went to search for her brother whom she haven't seen in years. As it turned out, her socially awkward sibling found a place for himself. As a member of Khaak'Raff - old and powerful mercenary guild. In attempt to reunite with her only family Uro joined the guild herself but years of isolation were irreversible. Yong weirdo Wor she knew was gone. Man who stood before her was already a monster.

While in the guild Uro'Saru met many new friends but when Far'Hron became new guildmaster Khaak'Raff began to fall. One day, with no warning one of elite assassins Zar'Rioi just... left. And few followed him. Left this way, guild would die off but... she had an idea how to save it. Far'Hron simply has to be replaced.

She can't defeat him alone, but Zar'Rioi... well, first she needs to find him.

In-Game
Durable battlemage great for solo play. With her ranged sand attacks, stun and handy shield every 5 spell casts she performs well in 1v1 scenarios, especially in tight places where landing Sand Claws is much easier.

Trivia

 * Initially Claws of The Desert would allow her to dash after sand claws, but after many changes to her stats and her spells in general giving her mobility would make her kit just overloaded.
 * In the very first version of her kit Approaching Sandstorm (called Kharr Funeral back then) used to be AOE 3 seconds long stun, but was quickly changed because it was not only too similar to Kraken's Screech but also really overpowered.