Deep in Dungeon

Deep In Dungeon
Deep in Dungeon is a challenging dungeon crawler/roguelike made by MrKisiel and the first entry in Greavesoy universe. The map was heavily inspired by The Binding of Isaac. The story presented follows Cane who, after 15 years comes back to Ooran Dungeon to get his revenge on chaos archdemon known as The Maze Master.

Gameplay
Like in most roguelike games the player explores procedurally generated dungeons filled with monsters and loot. Ooran Dungeon consists of 5 floors (and secret 6th one which isn't canon), with each floor having it's own style, enemies and bosses. Player's goal is to reach the end and defeat the Maze Master and upon death all progress is lost and player has to start again.


 * Catacombs are the first floor. Cellar of Ooran Caste that is full of Undead adventurers who tried their luck before, rats and slimes. Bosses for this floor are: Unfinished Guardian, Slime Core and Mad Constructor.
 * The Mines are the second floor. Abandoned mineshaft full of geared up Undead adventurers and miners, even bigger slimes and venomous spiders. Bosses of this floor are: Dead Diggers, Cremator and Something in Darkness.
 * The Crypt is the third floor. It's an underground flooded necropolis where many long forgotten heroes were buried. Crypt is still guarded by ancient golems and full of Lord Ooran's followers turned mad by Maze Master's corruption. Bosses of this floor are: Dead Traitor, Rotting Necromancer and Avatar of the False God.
 * Mausoleum it the fourth floor. Underground laboratory where Void poral was opened demon who forever changed the fate of Ooran Village released. Lord Ooran's guardians turned into twisted Undead knights and living torture machines only known as The Cages haunt the halls of the mausoleum. This floor has a fixed boss: Immortal Lord.
 * The Lair it the last floor. It's actually just lower parts of the mausoleum but every wall, structure and corpse there is fully corrupted by demon's influence. The Lair has no item room nor shop and is the place where the final boss awaits for the player.
 * The Void is secret optional floor. It's much smaller than other floors and has no enemies except nameless boss.

Development
Development began in early 2017. First public version was published on PlanetMinecraft at 20.07.2017 and for the next half of year the map was slowly being made in early access-like fashion with few updates before official premiere in december. Afterward the map for few minor updated with mostly bugfixes and one content update at 03.03.2019 which introduced 3 new items and new secret - after defeating Immortal Lord players could now instead going into The Lair fight new boss known only as The Vessel in the portal room, and if they managed to defeat the boss they could enter new floor - The Void. As the map was made for Minecraft 1.12 it won't get any new updates.

Entire Songs of Greavesoyl universe began with simple question MrKisiel asked himself in 2017 - "The guy goes into the dungeon to kill a demon. Okay, cool, but WHY he does this? And WHO IS the demon?" The answers only brought more questions and over time simple "hero kills the monster" trope developed into dark fantasy universe.

Trivia

 * Even to this day, Deep in Dungeon is still arguably one of the hardest Minecraft maps ever made.
 * As revealed by Cremator in 9th chapter of the comic Maze Master's true name is Inter.
 * Over half of the items are references to various games and TV Shows.
 * As for 2021, a lot of the lore shown in Deep in Dungeon is outdated, mostly everything related to The Curse of Undying. In DiD it's portrayed as "ancient magical disease" which functions similar to generic curse (Dead Diggers and Dead Traitor's dialogue implies that they became undead because of a cursed ring, which in itself makes no sense as Undead aren't capable of talking and remembering). Actual canon Curse of Undying functions more like a zombie virus than curse.