Character Classes

Character Classes
All playable characters from Songs of Greavesoyl are separated into 7 main classes (with few exceptions having a secondary class). Each class has a specific role in the game and different strenghts, weaknesses, and different approach to combat. This page explains all character classes in detail.

Fighters
Fighters are jack of-all-trades melee combatants. Fighters offer both respectable damage and durability, sometimes even mobility (like Neyir or Guide) however don't excel in none of those attributes. Most fighters can also serve as secondary/followup crowd control.

Pros:


 * Good dueling
 * Usually very simple to play
 * Flexible playstyle combining damage and durability

Cons:


 * Archers and assassins outdamage them
 * Vulnerable to kiting
 * No mobility/conditional mobility

Archer
Archers are ranged damage dealers. Their base weapon is always a ranged one (bow, crossbow or trident), Archers serve as primary sustained damage dealers and sacrifice any durability for their offensive capabilities, resulting in them being very easy to take down (with one exception).

Pros:


 * High damage output
 * Long range
 * Usually armed with escape tools or some form of crowd control

Cons:


 * Require careful positioning and decent archery skills
 * Very vulnerable in melee range
 * Can't defend altars alone

Tank
Tanks are the most durable class in the game. All tanks boasts above average health and exceptional crowd control at the cost of very low damage and no mobility. Their job is to protect their less durable teammates from danger and engage fights, but can't do much at their own and lose most 1v1 encounters.

Pros:


 * Reliable crowd control
 * High defensive attributes
 * Can defend captured altars

Cons:


 * Lowest damage output in the game
 * Team dependent, can't win alone
 * No mobility, very kiteable

Assassin
Assassins are melee damage dealers who sacrifice durability and crowd control in exchange for mobility and/or stealth. Armed with dashes, blinks and even access to safe underground area they aim to eliminate their enemies as quickly as possible by getting in melee range of vulnerable enemies. Skilled assassin players can also easily duel most fighters thanks to their superior DPS. High risk - high reward.

Pros:


 * Very high damage output
 * Highest mobility of all classes
 * Access to invisibility and stealth

Cons:
 * Low durability
 * No hard crowd control (Sand Crawler is the only exception)
 * Very dependant on their mobility/stealth spells

Mage
Mages are a combination of damage and crowd control. Unlike other classes, they rely on their abilities as main damage source which makes their playstyle very unique compared to regular Minecraft PVP. Their low attack speed and damage puts them in great disadvantage in melee encounters and all mage players should avoid direct confrontation, like archers (although not to that extent).

Pros:
 * Armed with both damage and crowd control
 * Main source of AOE damage
 * Not as helpless in melee combat as archers

Cons:
 * Not begginer friendly
 * Lower range and projectile speed than archers
 * Still as vulnerable to assassins as archers

Support
Supports are focused on empowering their teammates or countering their enemies. At the cost of their own offensive and defensive capabilities supports provide valuable help in form of healing, shielding and sometimes crowd control. Their effectiveness isn't as clearly noticeable as with damage dealers, but right hands supports can turn the game around.

Pros: Cons:
 * The only class who can heal other players
 * Can make up for their teammate's lack of durability with shielding
 * Some supports directly counter specific mechanics (Neyir counters projectile users, Harin counters shields)
 * Very team depentent, can't do much at their own
 * No offensive crowd control
 * Counterpicks aren't nearly as strong against other characters than those they're supposed to counter

Specialist
Specialists are characters who don't fit in any other class archetype. Their zone control and unique ways of inficting damage or crowd control is makes playing specialists unlike any other characters, and what causes them to perform what no other characters can do.

Pros:

Cons:
 * Unique forms of crowd control
 * Great altar defense/recapture
 * Arguably the hardest class to learn
 * Usually can do one thing and one thing only